nether/end shadow pass for voxel data, broken iris uniforms though

This commit is contained in:
NULL511
2024-05-05 16:07:28 -04:00
parent 1cdd018491
commit 7cd1cde2c3
7 changed files with 268 additions and 2 deletions

View File

@ -19,7 +19,7 @@ iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUS
#endif
#ifdef LPV_ENABLED
# shadow.enabled = true
shadow.enabled = true
shadow.culling = reversed
voxelizeLightBlocks = true
#endif
@ -576,6 +576,9 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
program.world0/setup.enabled = false
program.world-1/setup.enabled = false
program.world1/shadow.enabled = false
program.world-1/shadow.enabled = false
program.world1/shadowcomp.enabled = false
program.world0/shadowcomp.enabled = false
program.world-1/shadowcomp.enabled = false