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nether/end shadow pass for voxel data, broken iris uniforms though
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10
shaders/world-1/shadow.fsh
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10
shaders/world-1/shadow.fsh
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#version 120
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#include "/lib/settings.glsl"
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//////////////////////////////VOID MAIN//////////////////////////////
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void main() {
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gl_FragData[0] = vec4(0.0);
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}
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