nether/end shadow pass for voxel data, broken iris uniforms though

This commit is contained in:
NULL511
2024-05-05 16:07:28 -04:00
parent 1cdd018491
commit 7cd1cde2c3
7 changed files with 268 additions and 2 deletions

View File

@ -0,0 +1,10 @@
#version 120
#include "/lib/settings.glsl"
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_FragData[0] = vec4(0.0);
}