diff --git a/shaders/world1/composite.fsh b/shaders/world1/composite.fsh index f3fa914..74b7278 100644 --- a/shaders/world1/composite.fsh +++ b/shaders/world1/composite.fsh @@ -428,8 +428,8 @@ void main() { LightSource += (LightColor * max(LightColor - 0.6,0.0)) * vec3(1.0,1.3,1.0) * LightFalloff2 * (NdotL*0.7+0.3); - float RT_Shadows = rayTraceShadow(worldToView(normalize(-LightPos)), fragpos_RTSHADOW, blueNoise()); - if(!hand) LightSource *= RT_Shadows*RT_Shadows; + // float RT_Shadows = rayTraceShadow(worldToView(normalize(-LightPos)), fragpos_RTSHADOW, blueNoise()); + // if(!hand) LightSource *= RT_Shadows*RT_Shadows; // finalize