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FIX TAA when distant horizons is on. ADD DH submenus
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@ -405,12 +405,10 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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vec3 feetPlayerPos_shadow = mat3(gbufferModelViewInverse) * viewPos + gbufferModelViewInverse[3].xyz;
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mat4 DH_shadowProjection = DH_shadowProjectionTweak(shadowProjection);
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// mat4 Custom_ViewMatrix = BuildShadowViewMatrix(LightDir);
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// vec3 projectedShadowPosition = mat3(Custom_ViewMatrix) * feetPlayerPos_shadow + Custom_ViewMatrix[3].xyz;
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vec3 projectedShadowPosition = mat3(shadowModelView) * feetPlayerPos_shadow + shadowModelView[3].xyz;
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projectedShadowPosition = diagonal3(DH_shadowProjection) * projectedShadowPosition + DH_shadowProjection[3].xyz;
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projectedShadowPosition = diagonal3(shadowProjection) * projectedShadowPosition + shadowProjection[3].xyz;
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//apply distortion
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#ifdef DISTORT_SHADOWMAP
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