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FIX TAA when distant horizons is on. ADD DH submenus
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@ -405,8 +405,7 @@ void main() {
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////// --------------- FINALIZE
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#ifdef display_LUT
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vec2 movedTC = texcoord;
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vec3 thingy = texture2D(colortex4,movedTC).rgb / 30;
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vec3 thingy = texelFetch2D(colortex4,ivec2(gl_FragCoord.xy),0).rgb / 30;
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if(luma(thingy) > 0.0){
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color.rgb = thingy;
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