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FIX TAA when distant horizons is on. ADD DH submenus
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@ -1,11 +1,15 @@
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#include "/lib/settings.glsl"
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//Computes volumetric clouds at variable resolution (default 1/4 res)
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#define USE_WEATHER_PARAMS
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#ifdef Daily_Weather
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flat varying vec3 dailyWeatherParams0;
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flat varying vec3 dailyWeatherParams1;
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#endif
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flat varying vec3 sunColor;
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flat varying vec3 moonColor;
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flat varying vec3 averageSkyCol;
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