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FIX TAA when distant horizons is on. ADD DH submenus
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@ -1,5 +1,7 @@
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#include "/lib/settings.glsl"
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flat varying vec3 dailyWeatherParams0;
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flat varying vec3 dailyWeatherParams1;
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flat varying vec3 averageSkyCol;
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flat varying vec3 sunColor;
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flat varying vec3 moonColor;
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@ -25,6 +27,9 @@ void main() {
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gl_Position = ftransform();
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*clamp(CLOUDS_QUALITY+0.01,0.0,1.0)*2.0-1.0;
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dailyWeatherParams0 = texelFetch2D(colortex4,ivec2(1,1),0).rgb/150.0;
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dailyWeatherParams1 = texelFetch2D(colortex4,ivec2(2,1),0).rgb/150.0;
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averageSkyCol = texelFetch2D(colortex4,ivec2(1,37),0).rgb;
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sunColor = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
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moonColor = texelFetch2D(colortex4,ivec2(13,37),0).rgb;
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