FIX TAA when distant horizons is on. ADD DH submenus

This commit is contained in:
Xonk
2024-02-10 18:10:46 -05:00
parent f2a04b61e5
commit 7d65d65179
19 changed files with 680 additions and 190 deletions

View File

@ -35,9 +35,9 @@ uniform float dhFarPlane;
vec4 toClipSpace3(vec3 viewSpacePosition) {
mat4 projection = DH_shadowProjectionTweak(gl_ProjectionMatrix);
// mat4 projection = DH_shadowProjectionTweak(gl_ProjectionMatrix);
return vec4(projMAD(projection, viewSpacePosition),1.0);
return vec4(projMAD(gl_ProjectionMatrix, viewSpacePosition),1.0);
}

View File

@ -106,9 +106,9 @@ uniform float dhFarPlane;
vec4 toClipSpace3(vec3 viewSpacePosition) {
mat4 projection = DH_shadowProjectionTweak(gl_ProjectionMatrix);
// mat4 projection = DH_shadowProjectionTweak(gl_ProjectionMatrix);
return vec4(projMAD(projection, viewSpacePosition),1.0);
return vec4(projMAD(gl_ProjectionMatrix, viewSpacePosition),1.0);
}