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FIX TAA when distant horizons is on. ADD DH submenus
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@ -106,9 +106,9 @@ uniform float dhFarPlane;
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vec4 toClipSpace3(vec3 viewSpacePosition) {
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mat4 projection = DH_shadowProjectionTweak(gl_ProjectionMatrix);
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// mat4 projection = DH_shadowProjectionTweak(gl_ProjectionMatrix);
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return vec4(projMAD(projection, viewSpacePosition),1.0);
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return vec4(projMAD(gl_ProjectionMatrix, viewSpacePosition),1.0);
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}
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