From 7eb49cd12cb870be9b4ee1a319e35a1fa35646e1 Mon Sep 17 00:00:00 2001 From: Xonk Date: Sun, 18 Jun 2023 19:36:31 -0400 Subject: [PATCH] make water exist again --- shaders/shaders.properties | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/shaders/shaders.properties b/shaders/shaders.properties index 0af112b..87c2840 100644 --- a/shaders/shaders.properties +++ b/shaders/shaders.properties @@ -22,22 +22,22 @@ blend.gbuffers_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE # SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO # SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE -blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO -blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE - +blend.gbuffers_hand_water=SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO blend.gbuffers_entities = off blend.gbuffers_hand = off blend.gbuffers_block= off blend.gbuffers_basic= off +blend.gbuffers_damagedblock= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE blend.gbuffers_skytextured=off blend.gbuffers_water.colortex11 = off +alphaTest.gbuffers_armor_glint=false + alphaTest.gbuffers_entities=GREATER 0.1 -alphaTest.gbuffers_water=flase -alphaTest.gbuffers_armor_glint=false alphaTest.gbuffers_weather=false +alphaTest.gbuffers_water=false alphaTest.gbuffers_skybasic=false alphaTest.gbuffers_skytextured=false alphaTest.gbuffers_hand=true @@ -129,7 +129,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds] screen.Sky = [Sky_coefficients] [Sun_and_Moon_Colors] sunPathRotation screen.Sky_coefficients.columns=1 - screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB + screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB ### CLOUDS screen.Clouds.columns=2 @@ -201,7 +201,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds] ######## moonphase based weather # in seconds... -variable.int.TransitionTime = 30 +variable.int.TransitionTime = 5 uniform.float.Cumulus_Cov = smooth(1, if( \ moonPhase == 0, 0.7, \