update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.

This commit is contained in:
Xonk
2024-02-11 16:36:53 -05:00
parent d2d28bdf8e
commit 7f0cfe879e
4 changed files with 10 additions and 11 deletions

View File

@ -41,7 +41,8 @@ void main() {
isWater = 0;
if (dhMaterialId == DH_BLOCK_WATER){
isWater = 1;
// gl_Position.y -= 6.0/16.0;
gl_Position.y -= 6.0/16.0;
gl_Position.z -= 1e-4;
}
normals_and_materials = vec4(normalize(gl_Normal), 1.0);