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update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
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@ -41,7 +41,8 @@ void main() {
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isWater = 0;
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if (dhMaterialId == DH_BLOCK_WATER){
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isWater = 1;
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// gl_Position.y -= 6.0/16.0;
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gl_Position.y -= 6.0/16.0;
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gl_Position.z -= 1e-4;
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}
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normals_and_materials = vec4(normalize(gl_Normal), 1.0);
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