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update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
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@ -1202,7 +1202,6 @@ void main() {
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#if DEBUG_VIEW == debug_VIEW_POSITION
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gl_FragData[0].rgb = viewPos * 0.001;
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#endif
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#ifdef CLOUDS_INFRONT_OF_WORLD
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gl_FragData[1] = texture2D(colortex2, texcoord);
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