update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.

This commit is contained in:
Xonk
2024-02-11 16:36:53 -05:00
parent d2d28bdf8e
commit 7f0cfe879e
4 changed files with 10 additions and 11 deletions

View File

@ -634,13 +634,12 @@ screen.DISTANT_HORIZONS_SETTINGS = §2Distant Horizons §fsettings
option.DH_KNOWN_ISSUES =
value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES
value.DH_KNOWN_ISSUES.1 = §a the DH shadowmap is broken - do not use it.
value.DH_KNOWN_ISSUES.2 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
value.DH_KNOWN_ISSUES.3 = §a fog has little lines on edges - caused by an incapable upsampler
value.DH_KNOWN_ISSUES.4 = §a LOD water has outlines of non-LOD water - depth test issue
value.DH_KNOWN_ISSUES.5 = §a Cloud shadows move a little when really high in the sky - yep
value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
value.DH_KNOWN_ISSUES.2 = §a fog has little lines on edges - caused by an incapable upsampler
value.DH_KNOWN_ISSUES.3 = §a LOD water has outlines of non-LOD water - depth test issue
value.DH_KNOWN_ISSUES.4 = §a LOD chunks dont load when looking through glass - yeah
option.DISTANT_HORIZONS_SHADOWMAP = §c(BROKEN)§r DH shadowmap support
option.DISTANT_HORIZONS_SHADOWMAP = §c(WORKING, BUT NEEDS TESTING)§r DH shadowmap support
option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
option.TOGGLE_VL_FOG = Toggle Volumetric Fog
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.