mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
This commit is contained in:
@ -634,13 +634,12 @@ screen.DISTANT_HORIZONS_SETTINGS = §2Distant Horizons §fsettings
|
||||
|
||||
option.DH_KNOWN_ISSUES =
|
||||
value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES
|
||||
value.DH_KNOWN_ISSUES.1 = §a the DH shadowmap is broken - do not use it.
|
||||
value.DH_KNOWN_ISSUES.2 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
|
||||
value.DH_KNOWN_ISSUES.3 = §a fog has little lines on edges - caused by an incapable upsampler
|
||||
value.DH_KNOWN_ISSUES.4 = §a LOD water has outlines of non-LOD water - depth test issue
|
||||
value.DH_KNOWN_ISSUES.5 = §a Cloud shadows move a little when really high in the sky - yep
|
||||
value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
|
||||
value.DH_KNOWN_ISSUES.2 = §a fog has little lines on edges - caused by an incapable upsampler
|
||||
value.DH_KNOWN_ISSUES.3 = §a LOD water has outlines of non-LOD water - depth test issue
|
||||
value.DH_KNOWN_ISSUES.4 = §a LOD chunks dont load when looking through glass - yeah
|
||||
|
||||
option.DISTANT_HORIZONS_SHADOWMAP = §c(BROKEN)§r DH shadowmap support
|
||||
option.DISTANT_HORIZONS_SHADOWMAP = §c(WORKING, BUT NEEDS TESTING)§r DH shadowmap support
|
||||
option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
|
||||
option.TOGGLE_VL_FOG = Toggle Volumetric Fog
|
||||
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
|
Reference in New Issue
Block a user