diff --git a/shaders/composite8.fsh b/shaders/composite8.fsh index 27baf53..0461935 100644 --- a/shaders/composite8.fsh +++ b/shaders/composite8.fsh @@ -11,6 +11,14 @@ const int noiseTextureResolution = 32; +const int RGBA32F = 1; +const int R11F_G11F_B10F = 1; +#ifdef SCREENSHOT_MODE + const int colortex5Format = RGBA32F; //TAA buffer (everything) +#else + const int colortex5Format = R11F_G11F_B10F; //TAA buffer (everything) +#endif + /* const int colortex0Format = RGBA16F; // low res clouds (deferred->composite2) + low res VL (composite5->composite15) @@ -19,12 +27,6 @@ const int colortex2Format = RGBA16F; //forward + transparencies (gbuffer->com const int colortex3Format = R11F_G11F_B10F; //frame buffer + bloom (deferred6->final) const int colortex4Format = RGBA16F; //light values and skyboxes (everything) -#ifdef SCREENSHOT_MODE - const int colortex5Format = RGBA32F; //TAA buffer (everything) -#else - const int colortex5Format = R11F_G11F_B10F; //TAA buffer (everything) -#endif - const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final) const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4) const int colortex8Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)