BIG SCARY MAC TEST

This commit is contained in:
Xonk
2023-07-06 17:16:45 -04:00
parent 7cceac5169
commit 80741e3ce9
86 changed files with 87 additions and 87 deletions

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
//Volumetric fog rendering
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
flat varying float tempOffsets;

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#version 120
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
varying vec2 texcoord;
flat varying vec3 zMults;

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#version 120
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
varying vec2 texcoord;

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"
uniform sampler2D colortex4;

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"
uniform vec2 texelSize;

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#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
varying vec4 lmtexcoord;

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/res_params.glsl"
/*

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#define TAA
/*

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#define PCF

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#define TAA
/*

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
//////////////////////////////VOID MAIN//////////////////////////////

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#version 120
#extension GL_EXT_gpu_shader4 : enable
//#extension GL_EXT_gpu_shader4 : enable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"