diff --git a/shaders/composite2.fsh b/shaders/composite2.fsh index ac7bc10..d718b1f 100644 --- a/shaders/composite2.fsh +++ b/shaders/composite2.fsh @@ -841,7 +841,7 @@ void main() { #ifdef DOF_JITTER vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0); - jitter = rotate(radians(frameCounter)) * jitter; + jitter = rotate(radians(float(frameCounter))) * jitter; jitter.y *= aspectRatio; jitter.x *= DOF_ANAMORPHIC_RATIO; jitter.xy *= 0.004 * JITTER_STRENGTH; diff --git a/shaders/gbuffers_all_particles.vsh b/shaders/gbuffers_all_particles.vsh index 32e9dd5..421bdef 100644 --- a/shaders/gbuffers_all_particles.vsh +++ b/shaders/gbuffers_all_particles.vsh @@ -83,7 +83,7 @@ void main() { #ifdef DOF_JITTER vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0); - jitter = rotate(radians(frameCounter)) * jitter; + jitter = rotate(radians(float(frameCounter))) * jitter; jitter.y *= aspectRatio; jitter.x *= DOF_ANAMORPHIC_RATIO; diff --git a/shaders/gbuffers_all_solid.vsh b/shaders/gbuffers_all_solid.vsh index ce29316..c15c8da 100644 --- a/shaders/gbuffers_all_solid.vsh +++ b/shaders/gbuffers_all_solid.vsh @@ -267,7 +267,7 @@ void main() { #ifdef DOF_JITTER vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0); - jitter = rotate(radians(frameCounter)) * jitter; + jitter = rotate(radians(float(frameCounter))) * jitter; jitter.y *= aspectRatio; jitter.x *= DOF_ANAMORPHIC_RATIO; diff --git a/shaders/gbuffers_all_translucent.vsh b/shaders/gbuffers_all_translucent.vsh index 9b5f67b..0e84b60 100644 --- a/shaders/gbuffers_all_translucent.vsh +++ b/shaders/gbuffers_all_translucent.vsh @@ -123,7 +123,7 @@ void main() { #ifdef DOF_JITTER vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0); - jitter = rotate(radians(frameCounter)) * jitter; + jitter = rotate(radians(float(frameCounter))) * jitter; jitter.y *= aspectRatio; jitter.x *= DOF_ANAMORPHIC_RATIO; diff --git a/shaders/shadow.vsh b/shaders/shadow.vsh index cd2644a..e219301 100644 --- a/shaders/shadow.vsh +++ b/shaders/shadow.vsh @@ -104,7 +104,7 @@ void main() { #ifdef DOF_JITTER_SHADOW // This is in CLIP SPACE vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0); - jitter = rotate(radians(frameCounter)) * jitter; + jitter = rotate(radians(float(frameCounter))) * jitter; jitter.y *= aspectRatio; jitter.x *= DOF_ANAMORPHIC_RATIO;