fix DOF autofocus focal point not scaling with TAAU

This commit is contained in:
Xonk
2024-06-27 15:23:50 -04:00
parent 9ab0412f72
commit 810c1dd0f8
4 changed files with 3 additions and 5 deletions

View File

@ -1338,6 +1338,7 @@ void main() {
// if(hideGUI == 0) gl_FragData[0].rgb = vec3(1) * (1.0 - SSAO_SSS.x);
if(hideGUI == 0) gl_FragData[0].rgb = vec3(1) * exp(-10*filteredShadow.y);//exp(-7*(1-clamp(1.0 - filteredShadow.x,0.0,1.0)));
#endif
// gl_FragData[0].rgb = albedo*30;
// gl_FragData[0].rgb = vec3(1) * Shadows;
// if(swappedDepth >= 1.0) gl_FragData[0].rgb = vec3(0.1);
// gl_FragData[0].rgb = vec3(1) * ld(texture2D(depthtex1, texcoord).r);