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fix DOF autofocus focal point not scaling with TAAU
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@ -1338,6 +1338,7 @@ void main() {
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// if(hideGUI == 0) gl_FragData[0].rgb = vec3(1) * (1.0 - SSAO_SSS.x);
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if(hideGUI == 0) gl_FragData[0].rgb = vec3(1) * exp(-10*filteredShadow.y);//exp(-7*(1-clamp(1.0 - filteredShadow.x,0.0,1.0)));
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#endif
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// gl_FragData[0].rgb = albedo*30;
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// gl_FragData[0].rgb = vec3(1) * Shadows;
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// if(swappedDepth >= 1.0) gl_FragData[0].rgb = vec3(0.1);
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// gl_FragData[0].rgb = vec3(1) * ld(texture2D(depthtex1, texcoord).r);
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