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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix DOF autofocus focal point not scaling with TAAU
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@ -158,8 +158,6 @@ void main() {
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VL_abs = clamp((1.0-VL_abs)*BLOOMY_FOG*0.75*(1.0+rainStrength) * (1.0-purkinje*0.3),0.0,1.0)*clamp(1.0-pow(cdist(texcoord.xy),15.0),0.0,1.0);
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col = (mix(col, bloom, VL_abs) + bloom * lightScat) * exposure.rgb;
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// if(hideGUI > 0) col = bloom * lightScat* exposure.rgb;
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float lum = dot(col, vec3(0.15,0.3,0.55));
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float lum2 = dot(col, vec3(0.85,0.7,0.45));
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@ -178,7 +176,6 @@ void main() {
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#endif
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gl_FragData[0].rgb = clamp(int8Dither(col,texcoord),0.0,1.0);
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#if DOF_QUALITY == 5
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#if FOCUS_LASER_COLOR == 0 // Red
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