fix DOF autofocus focal point not scaling with TAAU

This commit is contained in:
Xonk
2024-06-27 15:23:50 -04:00
parent 9ab0412f72
commit 810c1dd0f8
4 changed files with 3 additions and 5 deletions

View File

@ -158,8 +158,6 @@ void main() {
VL_abs = clamp((1.0-VL_abs)*BLOOMY_FOG*0.75*(1.0+rainStrength) * (1.0-purkinje*0.3),0.0,1.0)*clamp(1.0-pow(cdist(texcoord.xy),15.0),0.0,1.0);
col = (mix(col, bloom, VL_abs) + bloom * lightScat) * exposure.rgb;
// if(hideGUI > 0) col = bloom * lightScat* exposure.rgb;
float lum = dot(col, vec3(0.15,0.3,0.55));
float lum2 = dot(col, vec3(0.85,0.7,0.45));
@ -178,7 +176,6 @@ void main() {
#endif
gl_FragData[0].rgb = clamp(int8Dither(col,texcoord),0.0,1.0);
#if DOF_QUALITY == 5
#if FOCUS_LASER_COLOR == 0 // Red