mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
This commit is contained in:
@ -104,14 +104,8 @@ vec3 toScreenSpace(vec3 p) {
|
||||
|
||||
uniform int framemod8;
|
||||
|
||||
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
|
||||
vec2(-1.,3.)/8.,
|
||||
vec2(5.0,1.)/8.,
|
||||
vec2(-3,-5.)/8.,
|
||||
vec2(-5.,5.)/8.,
|
||||
vec2(-7.,-1.)/8.,
|
||||
vec2(3,7.)/8.,
|
||||
vec2(7.,-7.)/8.);
|
||||
#include "/lib/TAA_jitter.glsl"
|
||||
|
||||
|
||||
//Mie phase function
|
||||
float phaseg(float x, float g){
|
||||
|
Reference in New Issue
Block a user