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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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@ -20,14 +20,8 @@ uniform vec3 sunPosition;
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uniform float sunElevation;
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flat varying vec2 TAA_Offset;
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uniform int framemod8;
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(-1.,3.)/8.,
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vec2(5.0,1.)/8.,
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vec2(-3,-5.)/8.,
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vec2(-5.,5.)/8.,
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vec2(-7.,-1.)/8.,
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vec2(3,7.)/8.,
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vec2(7.,-7.)/8.);
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#include "/lib/TAA_jitter.glsl"
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#ifdef OVERWORLD_SHADER
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