mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-23 01:02:33 +08:00
improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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33
shaders/lib/TAA_jitter.glsl
Normal file
33
shaders/lib/TAA_jitter.glsl
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@ -0,0 +1,33 @@
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const vec2[8] offsets = vec2[8](
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vec2( 1.0, -3.0)/8.0,
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vec2(-1.0, 3.0)/8.0,
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vec2( 5.0, 1.0)/8.0,
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vec2(-3.0, -5.0)/8.0,
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vec2(-5.0, 5.0)/8.0,
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vec2(-7.0, -1.0)/8.0,
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vec2( 3.0, 7.0)/8.0,
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vec2( 7.0, 7.0)/8.0
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);
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// const vec2[4] offsets = vec2[4](
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// vec2( 0.0, -1.0), // right bottom
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// vec2( 1.0, 0.0), // left top
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// vec2( 0.0, 1.0), // right top
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// vec2(-1.0, 0.0) // left bottom
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// );
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// const vec2[4] offsets = vec2[4](
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0)
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// );
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// const vec2[8] offsets = vec2[8](
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0),
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// vec2(0.0)
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// );
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