improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers

This commit is contained in:
Xonk
2024-07-06 21:03:31 -04:00
parent d5a92880ac
commit 8143c57fa2
30 changed files with 354 additions and 303 deletions

View File

@ -393,9 +393,9 @@ vec3 ApplySSRT(
#ifdef SKY_CONTRIBUTION_IN_SSRT
#ifdef OVERWORLD_SHADER
skycontribution = doIndirectLighting(skyCloudsFromTexLOD(rayDir, colortex4, 0).rgb/30.0, minimumLightColor, lightmap) + blockLightColor;
skycontribution = doIndirectLighting(pow(skyCloudsFromTexLOD(rayDir, colortex4, 0).rgb/30.0, vec3(0.7)) * 2.5, minimumLightColor, lightmap) + blockLightColor;
#else
skycontribution = pow(skyCloudsFromTexLOD2(rayDir, colortex4, 6).rgb / 30.0,vec3(0.7)) + blockLightColor;
skycontribution = pow(skyCloudsFromTexLOD2(rayDir, colortex4, 6).rgb / 30.0, vec3(0.7)) + blockLightColor;
#endif
#else
#ifdef OVERWORLD_SHADER