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improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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@ -3,7 +3,7 @@
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#endif
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#ifdef TAA_UPSCALING
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#define SCALE_FACTOR 0.75 // render resolution multiplier. below 0.5 not recommended [0.10 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.85 0.90 0.95]
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#define SCALE_FACTOR 0.75 // render resolution multiplier. below 0.5 not recommended [0.10 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.85 0.90 0.95 1.0]
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#define RENDER_SCALE vec2(SCALE_FACTOR, SCALE_FACTOR)
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#define UPSCALING_SHARPNENING 2.0 - SCALE_FACTOR - SCALE_FACTOR
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