improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers

This commit is contained in:
Xonk
2024-07-06 21:03:31 -04:00
parent d5a92880ac
commit 8143c57fa2
30 changed files with 354 additions and 303 deletions

View File

@ -117,6 +117,7 @@ blend.gbuffers_water.colortex11 = off
blend.gbuffers_hand_water.colortex11 = off
blend.gbuffers_entities_translucent.colortex11 = off
blend.composite.colortex5 = off
blend.composite.colortex12 = off
blend.composite.colortex13 = off
blend.composite.colortex14 = off
@ -257,7 +258,7 @@ SHADER_VERSION_LABEL <empty> \
screen.Clouds.columns = 3
screen.Clouds = VOLUMETRIC_CLOUDS CLOUDS_SHADOWS Cloud_Speed \
CLOUDS_QUALITY CLOUD_SHADOW_STRENGTH Rain_coverage \
minRayMarchSteps [DAILY_WEATHER] <empty> \
minRayMarchSteps maxRayMarchSteps [DAILY_WEATHER] \
CloudLayer0 CloudLayer1 CloudLayer2 \
CloudLayer0_coverage CloudLayer1_coverage CloudLayer2_coverage \
CloudLayer0_density CloudLayer1_density CloudLayer2_density \