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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
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@ -117,6 +117,7 @@ blend.gbuffers_water.colortex11 = off
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blend.gbuffers_hand_water.colortex11 = off
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blend.gbuffers_entities_translucent.colortex11 = off
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blend.composite.colortex5 = off
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blend.composite.colortex12 = off
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blend.composite.colortex13 = off
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blend.composite.colortex14 = off
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@ -257,7 +258,7 @@ SHADER_VERSION_LABEL <empty> \
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screen.Clouds.columns = 3
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screen.Clouds = VOLUMETRIC_CLOUDS CLOUDS_SHADOWS Cloud_Speed \
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CLOUDS_QUALITY CLOUD_SHADOW_STRENGTH Rain_coverage \
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minRayMarchSteps [DAILY_WEATHER] <empty> \
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minRayMarchSteps maxRayMarchSteps [DAILY_WEATHER] \
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CloudLayer0 CloudLayer1 CloudLayer2 \
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CloudLayer0_coverage CloudLayer1_coverage CloudLayer2_coverage \
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CloudLayer0_density CloudLayer1_density CloudLayer2_density \
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