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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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@ -427,9 +427,6 @@ if (gl_FragCoord.x > 18.+257. && gl_FragCoord.y > 1. && gl_FragCoord.x < 18+257+
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#endif
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//Temporally accumulate sky and light values
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vec3 frameHistory = texelFetch2D(colortex4,ivec2(gl_FragCoord.xy),0).rgb;
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vec3 currentFrame = gl_FragData[0].rgb*150.;
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