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https://github.com/X0nk/Bliss-Shader.git
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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@ -158,6 +158,8 @@ void main() {
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vec3 minimumlight = vec3(1.0) * 0.01 * MIN_LIGHT_AMOUNT + nightVision * 0.05;
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averageSkyCol_Clouds = max(normalize(averageSkyCol_Clouds + 1e-6) * min(luma(averageSkyCol_Clouds) * 3.0,2.5),0.0);
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averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS,0.0) + minimumlight;
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////////////////////////////////////////
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/// --- SUNLIGHT/MOONLIGHT STUFF --- ///
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@ -178,6 +180,11 @@ void main() {
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#endif
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#if defined OVERWORLD_SHADER && defined TWILIGHT_FOREST_FLAG
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lightSourceColor = vec3(0.0);
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moonColor = vec3(0.0);
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#endif
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//////////////////////////////////
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/// --- WEATHER PARAMETERS --- ///
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//////////////////////////////////
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