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https://github.com/X0nk/Bliss-Shader.git
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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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@ -741,8 +741,6 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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// #define OLD_INDIRECT_SSS
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#define DIMENSION_FALLBACK_SHADER 0 // [0 1 2 3]
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///////////////////////////////////////////
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// ----- DISTANT HORIZONS SETTINGS ----- //
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///////////////////////////////////////////
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@ -816,11 +814,14 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#define debug_DEPTHTEX0 9
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#define debug_DEPTHTEX1 10
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#define DEBUG_VIEW debug_OFF // [debug_OFF debug_SHADOWMAP debug_NORMALS debug_SPECULAR debug_INDIRECT debug_DIRECT debug_VIEW_POSITION debug_DH_WATER_BLENDING debug_FILTERED_STUFF debug_DEPTHTEX0 debug_DEPTHTEX1]
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#define ISOLATE_RESOURCEPACK_SKY
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#if DEBUG_VIEW == debug_DEPTHTEX0 || DEBUG_VIEW == debug_DEPTHTEX1
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#undef TAA
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#endif
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// fix settings
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#ifdef ISOLATE_RESOURCEPACK_SKY
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#endif
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#ifdef RESPONSIVE_TAA
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#endif
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#ifdef DH_TAA_JITTER
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