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add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
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@ -440,6 +440,11 @@ vec4 GetVolumetricClouds(
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float minHeight = CloudLayer0_height;
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float maxHeight = cloudheight + minHeight;
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#if defined OVERWORLD_SHADER && defined AETHER_FLAG
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minHeight = CloudLayer0_height - 350.0;
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maxHeight = cloudheight + minHeight;
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#endif
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float heightRelativeToClouds = clamp(1.0 - max(cameraPosition.y - minHeight,0.0) / 100.0 ,0.0,1.0);
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#if defined DISTANT_HORIZONS
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