diff --git a/shaders/composite3.fsh b/shaders/composite3.fsh index 161d80a..9ac05ec 100644 --- a/shaders/composite3.fsh +++ b/shaders/composite3.fsh @@ -311,8 +311,8 @@ void main() { } // apply VL fog to the scene - // color *= vl.a; - // color += vl.rgb; + color *= vl.a; + color += vl.rgb; // bloomy rain effect float rainDrops = clamp(texture2D(colortex9,texcoord).a, 0.0,1.0);