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Refraction fix
fix the refraction. hopefully.
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@ -44,5 +44,5 @@ float stars(vec3 fragpos){
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float elevation = clamp(fragpos.y,0.,1.);
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vec2 uv = fragpos.xz/(1.5+elevation);
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return StableStarField(uv*1500.,0.999)*0.5*(0.3-0.3*rainStrength);
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return StableStarField(uv*1000.,0.999)*0.5*(0.3-0.3*rainStrength);
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}
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