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fix world curvature on DH LODS
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@ -5,8 +5,9 @@
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#include "/lib/projections.glsl"
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#ifdef OVERWORLD_SHADER
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#define WATER_SUN_SPECULAR
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#define WATER_SUN_SPECULAR
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#endif
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uniform vec2 texelSize;
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// uniform int moonPhase;
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uniform float frameTimeCounter;
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