combine end and nether shaders into one group of programs. for my own ease of use.

This commit is contained in:
Xonk
2023-08-03 00:23:29 -04:00
parent cfc8722bc8
commit 848cccd9da
138 changed files with 2362 additions and 4710 deletions

View File

@ -37,7 +37,7 @@ uniform vec3 cameraPosition;
#include "/lib/sky_gradient.glsl"
#include "/lib/volumetricClouds.glsl"
#define OVERWORLD
#define OVERWORLD_SHADER
#include "/lib/diffuse_lighting.glsl"
//faster and actually more precise than pow 2.2