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combine end and nether shaders into one group of programs. for my own ease of use.
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@ -37,7 +37,7 @@ uniform vec3 cameraPosition;
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#include "/lib/sky_gradient.glsl"
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#include "/lib/volumetricClouds.glsl"
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#define OVERWORLD
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#define OVERWORLD_SHADER
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#include "/lib/diffuse_lighting.glsl"
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//faster and actually more precise than pow 2.2
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