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combine end and nether shaders into one group of programs. for my own ease of use.
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@ -71,7 +71,7 @@ flat varying vec3 averageSkyCol_Clouds;
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#include "/lib/clouds.glsl"
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#include "/lib/stars.glsl"
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#include "/lib/volumetricClouds.glsl"
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#define OVERWORLD
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#define OVERWORLD_SHADER
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#include "/lib/diffuse_lighting.glsl"
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