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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
combine end and nether shaders into one group of programs. for my own ease of use.
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@ -38,7 +38,8 @@ float cloudVol(in vec3 pos){
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vec4 GetVolumetricFog(
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vec3 fragpos,
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float dither
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float dither,
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float dither2
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){
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int SAMPLES = 16;
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vec3 vL = vec3(0.0);
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@ -93,5 +94,5 @@ vec4 GetVolumetricFog(
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if (absorbance < 1e-5) break;
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}
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return vec4(vL,absorbance);
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return vec4(vL, absorbance);
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}
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