combine end and nether shaders into one group of programs. for my own ease of use.

This commit is contained in:
Xonk
2023-08-03 00:23:29 -04:00
parent cfc8722bc8
commit 848cccd9da
138 changed files with 2362 additions and 4710 deletions

View File

@ -38,7 +38,8 @@ float cloudVol(in vec3 pos){
vec4 GetVolumetricFog(
vec3 fragpos,
float dither
float dither,
float dither2
){
int SAMPLES = 16;
vec3 vL = vec3(0.0);
@ -93,5 +94,5 @@ vec4 GetVolumetricFog(
if (absorbance < 1e-5) break;
}
return vec4(vL,absorbance);
return vec4(vL, absorbance);
}