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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-30 03:32:59 +08:00
combine end and nether shaders into one group of programs. for my own ease of use.
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@ -33,15 +33,11 @@ const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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void main() {
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gl_Position = ftransform();
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if(gl_Color.a < 1.0 ) gl_Position = vec4(10,10,10,1);
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texcoord = (gl_MultiTexCoord0).xy;
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color = gl_Color;
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#ifdef TAA_UPSCALING
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gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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#endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
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#endif
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