combine end and nether shaders into one group of programs. for my own ease of use.

This commit is contained in:
Xonk
2023-08-03 00:23:29 -04:00
parent cfc8722bc8
commit 848cccd9da
138 changed files with 2362 additions and 4710 deletions

View File

@ -1,24 +1,7 @@
#version 120
/*
!! DO NOT REMOVE !!
This code is from Chocapic13' shaders
Read the terms of modification and sharing before changing something below please !
!! DO NOT REMOVE !!
*/
/* RENDERTARGETS:0 */
/* DRAWBUFFERS:1 */
varying vec4 color;
varying vec2 texcoord;
//faster and actually more precise than pow 2.2
vec3 toLinear(vec3 sRGB){
return sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
}
uniform sampler2D texture;
void main() {
gl_FragData[0] = texture2D(texture,texcoord.xy)*color;
gl_FragData[0].rgb = gl_FragData[0].rgb*gl_FragData[0].a;
discard;
}