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combine end and nether shaders into one group of programs. for my own ease of use.
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@ -34,14 +34,9 @@ void main() {
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gl_Position = ftransform();
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// if(gl_Color.a < 0.1 ) gl_Position = vec4(10,10,10,1);
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texcoord = (gl_MultiTexCoord0).xy;
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color = gl_Color;
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#ifdef TAA_UPSCALING
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gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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#endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
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#endif
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