mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
combine end and nether shaders into one group of programs. for my own ease of use.
This commit is contained in:
@ -1,22 +1,5 @@
|
||||
#version 120
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
flat varying float tempOffsets;
|
||||
#define END_SHADER
|
||||
|
||||
uniform int frameCounter;
|
||||
|
||||
#include "/lib/util.glsl"
|
||||
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
|
||||
void main() {
|
||||
gl_Position = ftransform();
|
||||
|
||||
tempOffsets = HaltonSeq2(frameCounter%10000);
|
||||
|
||||
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
|
||||
}
|
||||
#include "/dimensions/composite2.vsh"
|
Reference in New Issue
Block a user