combine end and nether shaders into one group of programs. for my own ease of use.

This commit is contained in:
Xonk
2023-08-03 00:23:29 -04:00
parent cfc8722bc8
commit 848cccd9da
138 changed files with 2362 additions and 4710 deletions

View File

@ -1,22 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : disable
flat varying float tempOffsets;
#define END_SHADER
uniform int frameCounter;
#include "/lib/util.glsl"
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_Position = ftransform();
tempOffsets = HaltonSeq2(frameCounter%10000);
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
}
#include "/dimensions/composite2.vsh"