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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix floodfill frame offset
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@ -1269,10 +1269,10 @@ void main() {
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#ifdef IS_LPV_ENABLED
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vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
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// vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*FlatNormals + slopednormal;
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#else
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const vec3 lpvPos = vec3(0.0);
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#endif
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// vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*FlatNormals + slopednormal;
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Indirect_lighting = DoAmbientLightColor(lpvPos, Indirect_lighting, MinimumLightColor, vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.xy);
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@ -1284,6 +1284,7 @@ void main() {
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#ifdef SSS_view
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Indirect_lighting = vec3(3.0);
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#endif
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/////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////// EFFECTS FOR INDIRECT /////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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