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fix floodfill frame offset
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@ -18,6 +18,10 @@ iris.features.optional=ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTO
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moon=false
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#endif
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#ifdef LPV_ENABLED
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shadow.culling = reversed
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#endif
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#ifndef RENDER_ENTITY_SHADOWS
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shadowBlockEntities = false
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shadowEntities = false
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