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fix floodfill frame offset
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@ -48,10 +48,8 @@ void main() {
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}
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LpvBlockData block;
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block.data = BuildBlockLpvData(mixMask, mixWeight);
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block.LightColor = packUnorm4x8(vec4(lightColor, 0.0));
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block.LightRangeSize = packUnorm4x8(vec4(lightRange/255.0, 0.0, 0.0, 0.0));
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block.MaskWeight = BuildBlockLpvData(mixMask, mixWeight);
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block.ColorRange = packUnorm4x8(vec4(lightColor, lightRange/255.0));
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LpvBlockMap[blockId] = block;
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#endif
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}
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