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fix floodfill frame offset
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@ -197,8 +197,9 @@ void main() {
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uint voxelId = blockId;
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if (voxelId == 0u) voxelId = 1u;
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vec3 origin = playerpos + at_midBlock/64.0;
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SetVoxelBlock(origin, voxelId);
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vec3 originPos = playerpos + at_midBlock/64.0;
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SetVoxelBlock(originPos, voxelId);
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}
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#endif
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