aerochrome water and lang

This commit is contained in:
WoMspace
2023-01-15 03:27:24 +00:00
parent a389b76c26
commit 8735c805a2
4 changed files with 21 additions and 3 deletions

View File

@ -816,11 +816,17 @@ void main() {
vec2 texcoord = gl_FragCoord.xy*texelSize;
float dirtAmount = Dirt_Amount;
vec3 waterEpsilon = vec3(Water_Absorb_R, Water_Absorb_G, Water_Absorb_B);
vec3 dirtEpsilon = vec3(Dirt_Absorb_R, Dirt_Absorb_G, Dirt_Absorb_B);
vec3 totEpsilon = dirtEpsilon*dirtAmount + waterEpsilon;
vec3 scatterCoef = dirtAmount * vec3(Dirt_Scatter_R, Dirt_Scatter_G, Dirt_Scatter_B) / pi;
vec2 tempOffset=TAA_Offset;
#ifdef AEROCHROME_MODE
totEpsilon *= 10.0;
scatterCoef *= 0.1;
#endif
float noise = blueNoise();
float z0 = texture2D(depthtex0,texcoord).x;