fix nametags+floodfill

This commit is contained in:
NULL511 2024-06-03 12:54:45 -04:00
parent 36c9bef3f0
commit 896b2a1461

View File

@ -711,8 +711,10 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
vec3 normalOffset = 0.5*worldSpaceNormal; vec3 normalOffset = 0.5*worldSpaceNormal;
#if LPV_NORMAL_STRENGTH > 0 #if LPV_NORMAL_STRENGTH > 0
if (any(greaterThan(abs(normal), vec3(1.0e-6)))) {
vec3 texNormalOffset = -normalOffset + viewToWorld(normal); vec3 texNormalOffset = -normalOffset + viewToWorld(normal);
normalOffset = mix(normalOffset, texNormalOffset, (LPV_NORMAL_STRENGTH*0.01)); normalOffset = mix(normalOffset, texNormalOffset, (LPV_NORMAL_STRENGTH*0.01));
}
#endif #endif
vec3 lpvPos = GetLpvPosition(feetPlayerPos) + normalOffset; vec3 lpvPos = GetLpvPosition(feetPlayerPos) + normalOffset;