fix error when floodfill is enabled. fix tiny writing error

This commit is contained in:
Xonk
2025-02-25 18:11:31 -05:00
parent 9df801ed20
commit 8a1bdcb9ca
2 changed files with 3 additions and 3 deletions

View File

@ -92,7 +92,7 @@ uniform float centerDepthSmooth;
vec3 calculateFlashlight(in vec2 texcoord, in vec3 viewPos, in vec3 albedo, in vec3 normal, out vec4 flashLightSpecularData, bool hand){
vec3 shiftedViewPos = viewPos + vec3(-0.25, 0.2, 0.0);
vec3 shiftedPlayerPos = mat3(gbufferModelViewInverse) * shiftedViewPos; + gbufferModelViewInverse[3].xyz + (cameraPosition - previousCameraPosition) * 3.0;
vec3 shiftedPlayerPos = mat3(gbufferModelViewInverse) * shiftedViewPos + gbufferModelViewInverse[3].xyz + (cameraPosition - previousCameraPosition) * 3.0;
shiftedViewPos = mat3(gbufferPreviousModelView) * shiftedPlayerPos + gbufferPreviousModelView[3].xyz;
vec2 scaledViewPos = shiftedViewPos.xy / max(-shiftedViewPos.z - 0.5, 1e-7);
float linearDistance = length(shiftedPlayerPos);