add trapdoor masks

This commit is contained in:
NULL511 2024-05-02 18:39:09 -04:00
parent d8eb958a28
commit 8aa4750226

View File

@ -13,7 +13,7 @@ const ivec3 workGroups = ivec3(4, 5, 1);
#include "/lib/lpv_blocks.glsl"
const vec3 LightColor_SeaPickle = vec3(0.283, 0.394, 0.212);
uint BuildLpvMask(const in uint north, const in uint east, const in uint south, const in uint west, const in uint up, const in uint down) {
return east | (west << 1) | (down << 2) | (up << 3) | (south << 4) | (north << 5);
}
@ -240,6 +240,32 @@ void main() {
mixMask = BuildLpvMask(1u, 1u, 1u, 0u, 1u, 1u);
mixWeight = 1.0;
break;
case BLOCK_TRAPDOOR_BOTTOM:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
mixWeight = 1.0;
break;
case BLOCK_TRAPDOOR_TOP:
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 0u, 1u);
mixWeight = 1.0;
break;
case BLOCK_TRAPDOOR_N:
mixMask = BuildLpvMask(0u, 1u, 1u, 1u, 1u, 1u);
mixWeight = 1.0;
break;
case BLOCK_TRAPDOOR_E:
mixMask = BuildLpvMask(1u, 0u, 1u, 1u, 1u, 1u);
mixWeight = 1.0;
break;
case BLOCK_TRAPDOOR_S:
mixMask = BuildLpvMask(1u, 1u, 0u, 1u, 1u, 1u);
mixWeight = 1.0;
break;
case BLOCK_TRAPDOOR_W:
mixMask = BuildLpvMask(1u, 1u, 1u, 0u, 1u, 1u);
mixWeight = 1.0;
break;
}
LpvBlockData block;