adjust minimum light values and remove arbitrary modifications to minimum light

This commit is contained in:
Xonk
2025-03-10 23:31:55 -04:00
parent 16a60466d8
commit 8c3ed866c3
7 changed files with 8 additions and 14 deletions

View File

@ -332,7 +332,6 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
// diffuse
vec3 Indirect_lighting = vec3(0.0);
// vec3 MinimumLightColor = vec3(1.0);
// if(isEyeInWater == 1) MinimumLightColor = vec3(10.0);
vec3 Direct_lighting = vec3(0.0);
#ifdef OVERWORLD_SHADER