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item/entity light fixes
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@ -577,7 +577,7 @@ block.*= vine
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####### ----- LPV shapes ----- #######
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#= BLOCK_LPV_IGNORE
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block.401= chain ladder lever tripwire_hook \
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block.401= chain ladder lever tripwire tripwire_hook \
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snow:layers=1 \
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[candle]:lit=false \
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acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
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@ -1,5 +1,5 @@
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#= ENTITY_PLAYER
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entity.1201= player
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entity.1601= player
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#= ENTITY_LIGHTNING
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entity.*= minecraft:lightning_bolt weather2:lightning_bolt
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@ -12,6 +12,9 @@ entity.*= blaze
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#= ENTITY_DRAGON_WITHER
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entity.*= ender_dragon wither
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#= ENTITY_END_CRYSTAL
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entity.*= end_crystal
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#= ENTITY_ITEM_FRAME
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entity.*= item_frame item_display
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@ -30,7 +33,7 @@ entity.*= spectral_arrow bigglobe:torch_arrow
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## medium sss (same as strong sss for blocks)
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#= ENTITY_SSS_MEDIUM
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entity.1401 = giant ghast elder_guardian
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entity.1801 = giant ghast elder_guardian
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## weak sss (same as weak sss for blocks)
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#= ENTITY_SSS_WEAK
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