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item/entity light fixes
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@ -72,7 +72,7 @@ void main() {
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case ENTITY_BLAZE:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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voxelId = uint(BLOCK_TORCH);
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voxelId = uint(entityId);
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break;
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}
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}
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