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synced 2025-06-22 00:37:35 +08:00
misc fixes; add lang
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@ -140,7 +140,7 @@ void main() {
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// position = gl_Vertex.xyz;
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// if((renderStage == 10 || renderStage == 12) && mc_Entity.x != 3000) {
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// if((renderStage == 10 || renderStage == 12) && mc_Entity.x != BLOCK_REDSTONE_WIRE) {
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// position = (shadowModelViewInverse * vec4(gl_Vertex.xyz,1.0)).xyz;
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// }
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